Mario: simple jump
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@@ -11,10 +11,19 @@ public:
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void walkRight();
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void setStanding();
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void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position);
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void jump();
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void stopJump();
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private:
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bool faces_right = true;
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double side_movement = 0.8;
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double fall_movement = 1;
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double jump_movement = 1.5;
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bool jumping = false;
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bool stop_jump = false;
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double max_jump = 0;
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double min_jump = 0;
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double slow_jump = 0;
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bool on_ground = true;
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};
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#endif
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