Teleportation in editor
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@@ -6,10 +6,12 @@
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void MarioVisitor::visit(const SDLPP::RenderObject &obj) {
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auto id = obj.getId();
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switch (id) {
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case PIPE_LEFT_BOTTOM_ID:
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case PIPE_RIGHT_BOTTOM_ID:
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case PIPE_LEFT_TOP_ID:
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case PIPE_RIGHT_TOP_ID:
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teleport_bottom = true;
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// fallthrough
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case PIPE_LEFT_BOTTOM_ID:
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case PIPE_RIGHT_BOTTOM_ID:
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{
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auto m_obj = dynamic_cast<const MarioBlock &>(obj);
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if(m_obj.hasTeleport()) {
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