SDLPP: add constant rotation
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@@ -24,7 +24,9 @@ public:
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virtual void setColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override{};
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virtual void render() override;
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual void custom_move( int ticks ) override {
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RenderObject::custom_move(ticks);
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}
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virtual void setPos( double x, double y ) override;
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virtual void setPos( const std::pair< double, double > &pos ) override;
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virtual void setPos( const Vec2D< double > &vec ) override;
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