SDLPP: add constant rotation
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@@ -61,7 +61,9 @@ public:
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virtual void setColor( const std::string &color ) override;
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virtual void setOutlineColor( const std::string &color ) override;
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virtual void specialAction( int /*UNUSED*/ ) override {}
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virtual void custom_move( int /*UNUSED*/ ) override {}
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virtual void custom_move( int ticks ) override {
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RenderObject::custom_move(ticks);
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}
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virtual std::pair< Vec2D< double >, Vec2D< double > >
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getDoubleRect() const override;
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virtual int leftmost() override;
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