Mario: slightly better editor UI
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+7
-1
@@ -139,10 +139,16 @@ const std::vector< uint64_t > possibleBlocks = {
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TREE_BARK_ID,
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CANNON_PEDESTAL_ID,
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CANNON_ID,
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MARIO_ID,
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};
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const std::vector< uint64_t > possibleMods = {
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DESTRUCTIBLE_ID,
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};
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const std::vector< uint64_t > possibleCharacters = {
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MARIO_ID,
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};
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const std::unordered_map< uint64_t, const SDL_Rect * > block_mapping = {
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{ FLOOR_ID, &FLOOR_SRC },
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{ HILL_INCLINE_ID, &HILL_INCLINE_SRC },
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