Mario: slightly better editor UI

This commit is contained in:
2021-05-28 19:51:02 +02:00
parent af3588501a
commit 9d9068091b
9 changed files with 503 additions and 88 deletions
+37 -6
View File
@@ -6,12 +6,14 @@
#define SELECTED_LEFT_MAP 0x00000001
#define SELECTED_RIGHT_MAP 0x00000002
#define SELECTED_LEFT_SELECT 0x00000004
#define SELECTED_RIGHT_SELECT 0x00000004
#define SELECTED_REMOVE_BLOCK 0x00000008
#define SELECTED_REMOVE_MODIFIER 0x00000010
#define SELECTED_RIGHT_TOOL 0x00000020
#define SELECTED_LEFT_TOOL 0x00000040
#define SELECTED_REMOVE_BLOCK 0x00000004
#define SELECTED_REMOVE_MODIFIER 0x00000008
#define SELECTED_RIGHT_TOOL 0x00000010
#define SELECTED_LEFT_TOOL 0x00000020
#define SELECTED_RIGHT_MOD 0x00000040
#define SELECTED_LEFT_MOD 0x00000080
#define SELECTED_RIGHT_CHARACTER 0x00000100
#define SELECTED_LEFT_CHARACTER 0x00000200
void MouseVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getId();
@@ -28,6 +30,18 @@ void MouseVisitor::visit( const SDLPP::RenderObject &obj ) {
case EDITOR_RIGHT_TOOL_ID:
select_flags |= SELECTED_RIGHT_TOOL;
break;
case EDITOR_LEFT_MOD_ID:
select_flags |= SELECTED_LEFT_MOD;
break;
case EDITOR_RIGHT_MOD_ID:
select_flags |= SELECTED_RIGHT_MOD;
break;
case EDITOR_LEFT_CHARACTER_ID:
select_flags |= SELECTED_LEFT_CHARACTER;
break;
case EDITOR_RIGHT_CHARACTER_ID:
select_flags |= SELECTED_RIGHT_CHARACTER;
break;
case EDITOR_EDIT_SQUARE:
edit_box = true;
edit_box_location = dynamic_cast< const EditBox & >( obj ).getIndexes();
@@ -35,6 +49,7 @@ void MouseVisitor::visit( const SDLPP::RenderObject &obj ) {
case EDITOR_TOOL_ID:
tool_box = true;
tool_box_location = dynamic_cast< const ToolBox & >( obj ).getIndexes();
tool_box_type = dynamic_cast< const ToolBox & >( obj ).getType();
break;
default:
break;
@@ -57,6 +72,22 @@ bool MouseVisitor::moveToolsRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_TOOL;
}
bool MouseVisitor::moveModsLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_MOD;
}
bool MouseVisitor::moveModsRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_MOD;
}
bool MouseVisitor::moveCharactersLeft( uint64_t flags ) {
return flags & SELECTED_LEFT_CHARACTER;
}
bool MouseVisitor::moveCharactersRight( uint64_t flags ) {
return flags & SELECTED_RIGHT_CHARACTER;
}
void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
auto id = obj.getCollisions()[0]->getId();
switch ( id ) {