Mario: add MapObject and use that instead of tuples
This commit is contained in:
+3
-17
@@ -3,30 +3,16 @@
|
||||
|
||||
#include "../sdlpp/sdlpp_scene.hpp"
|
||||
#include "../sdlpp/sdlpp_rectrenderer.hpp"
|
||||
#include "mapobject.hpp"
|
||||
|
||||
struct MapObject {
|
||||
enum Index {
|
||||
TERRAIN_TYPE = 0,
|
||||
TERRAIN_ID = 1,
|
||||
CHARACTER_TYPE = 2,
|
||||
CHARACTER_ID = 3,
|
||||
MODIFIER_TYPE = 4,
|
||||
MODIFIER_DATA = 5,
|
||||
};
|
||||
};
|
||||
|
||||
typedef std::tuple< uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t >
|
||||
mapObjectType;
|
||||
typedef std::array< mapObjectType, 16 > mapColumnType;
|
||||
typedef std::array< MapObject, 16 > mapColumnType;
|
||||
|
||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||
std::shared_ptr< SDLPP::RenderObject > mario,
|
||||
const std::string &file,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer );
|
||||
const std::string &file );
|
||||
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
|
||||
std::shared_ptr< SDLPP::RenderObject > &mario,
|
||||
const std::string &file,
|
||||
std::shared_ptr< SDLPP::Renderer > &renderer,
|
||||
std::vector< mapColumnType > &objects, bool editor = false, size_t editor_width = 0 );
|
||||
void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user