SDLPP: add option to get SRC rect of texture

This commit is contained in:
2021-05-31 14:01:11 +02:00
parent 3bef592cb1
commit af94cc0e03
2 changed files with 4 additions and 0 deletions
+3
View File
@@ -223,6 +223,9 @@ void RenderObject::setTextureSourceRect( const SDL_Rect &source_rect ) {
void RenderObject::setTextureSourceRect( int x, int y, int w, int h ) {
setTextureSourceRect( { x, y, w, h } );
}
SDL_Rect RenderObject::getTextureSourceRect() const {
return src_rect;
}
void RenderObject::setAnimationFrames( const std::vector< SDL_Rect > &frames ) {
animation = frames;
}