SDLPP: add option to get SRC rect of texture

This commit is contained in:
2021-05-31 14:01:11 +02:00
parent 3bef592cb1
commit af94cc0e03
2 changed files with 4 additions and 0 deletions
+1
View File
@@ -111,6 +111,7 @@ public:
void setTextureAlpha( uint8_t alpha );
void setTextureSourceRect( const SDL_Rect &source_rect );
void setTextureSourceRect( int x, int y, int w, int h );
SDL_Rect getTextureSourceRect() const;
void setAnimationFrames( const std::vector< SDL_Rect > &frames );
void addAnimationFrame( const SDL_Rect &frame );
void addAnimationFrame( const int x, const int y, const int w,