Mario: don't let Mario go left
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+16
-1
@@ -2,20 +2,35 @@
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#define MARIO_VISITOR_H
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#include "../sdlpp/sdlpp_visitor.hpp"
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#include "../sdlpp/sdlpp_geometry.hpp"
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#include <bits/stdint-uintn.h>
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class MarioVisitor : public SDLPP::Visitor {
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public:
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MarioVisitor() {}
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virtual void visit( const SDLPP::RenderObject &obj );
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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bool isOnGround() {
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return onGround;
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}
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bool isDead() {
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return death;
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}
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bool isStopped() {
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return stop;
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}
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double newXPos() {
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return newX;
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}
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virtual void fromId( uint64_t id ) override {
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from = id;
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}
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private:
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bool onGround = false;
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bool death = false;
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bool stop = false;
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double newX;
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uint64_t from = -1;
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};
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#endif
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