Mario: add option to make a block collision-less
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@@ -80,6 +80,7 @@ const SDL_Rect CANNON_PEDESTAL_SRC = {256, 29, 16, 16};
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const SDL_Rect CANNON_SRC = {256, 12, 16, 16};
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extern const SDL_Rect DESTRUCTIBLE_SRC = {0, 0, 16, 16};
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extern const SDL_Rect BACKGROUND_SRC = {16, 0, 16, 16};
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const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
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