Mario editor: started refactoring
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+16
-2
@@ -4,8 +4,22 @@
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#include "../sdlpp/sdlpp_scene.hpp"
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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struct MapObject {
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enum Index {
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TERRAIN_TYPE = 0,
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TERRAIN_ID = 1,
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CHARACTER_TYPE = 2,
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CHARACTER_ID = 3,
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MODIFIER_TYPE = 4,
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MODIFIER_DATA = 5,
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};
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};
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typedef std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t> mapObjectType;
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typedef std::array<mapObjectType,16> mapColumnType;
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects);
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void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects);
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects);
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void saveMap(const std::string &file, std::vector<mapColumnType> &objects);
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#endif
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