SDLPP: add function that returns absolute position

This commit is contained in:
2021-08-06 18:48:52 +02:00
parent 7d9763443a
commit b87318f44d
2 changed files with 6 additions and 1 deletions
+5 -1
View File
@@ -46,6 +46,9 @@ void RenderObject::setPos( const Vec2D< double > &vec ) {
Vec2D< double > RenderObject::getPos() const {
return original;
}
Vec2D< double > RenderObject::getAbsolutePos() const {
return current;
}
std::vector< uint64_t >
RenderObject::colidesWith( const RenderObject &other ) const {
if ( !hasCollisions() || !other.hasCollisions() || getHidden() ||
@@ -289,7 +292,8 @@ void RenderObject::rotateCounterClockwise( int angle ) {
rotateClockwise( 360 - ( angle % 360 ) );
}
Vec2D< double > RenderObject::computeAlignmentAdditions() {
double x_addition = 0, y_addition = 0;
double x_addition = 0;
double y_addition = 0;
auto dimensions = renderer->getDoubleDimensions();
auto width_diff = dimensions.getX() - 1;
auto height_diff = dimensions.getY() - 1;