SDLPP: add function that returns absolute position
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@@ -46,6 +46,7 @@ public:
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virtual void setPos( const std::pair< double, double > &pos );
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virtual void setPos( const Vec2D< double > &vec );
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virtual Vec2D< double > getPos() const;
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virtual Vec2D< double > getAbsolutePos() const;
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std::vector< uint64_t > colidesWith( const RenderObject &other ) const;
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template < class T > void addCollision( const T &p ) {
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collisions.push_back( std::make_shared< T >( p ) );
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