Mario: better side collision handling
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@@ -11,7 +11,7 @@ public:
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void walkLeft();
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void walkRight();
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void setStanding();
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void handleVisitor(MarioVisitor &visitor, SDLPP::Vec2D<double> previous_position);
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void handleVisitor(MarioVisitor &visitor);
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void jump();
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void stopJump();
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virtual void custom_move( int ticks ) override;
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