Mario: prepartations for multiple moving objects
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@@ -2,7 +2,7 @@
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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CoinBlock::CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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CoinBlock::CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, COIN_SRC, true, true) {
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setHidden(true);
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bounce_speed = 0.75;
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bounce_ticks = 150;
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