Mario: prepartations for multiple moving objects
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@@ -5,11 +5,11 @@
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class CoinBlock : public MarioBlock {
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public:
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CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer );
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virtual void custom_move(int ticks) override;
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CoinBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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private:
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MarioBlock *_parent;
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MarioBlock *_parent = nullptr;
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};
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#endif
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