Mario: prepartations for multiple moving objects
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+3
-1
@@ -18,7 +18,7 @@ public:
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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void bounce();
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virtual void custom_move( int ticks ) override;
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void custom_move( int ticks ) override;
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void setType( LandType::Value type );
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LandType::Value getType() const;
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virtual void onScrollUp() {}
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@@ -27,6 +27,8 @@ public:
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return 0;
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}
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virtual void setData( uint8_t /*UNUSED*/ ) {}
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// handle own visitor
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virtual void handleVisitor(SDLPP::Visitor &visitor) {}
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bool hasCoin();
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bool hasMushroom();
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void removeCoin();
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