Mario: prepartations for multiple moving objects
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@@ -0,0 +1,34 @@
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#ifndef BOUNCE_VISITOR_HPP
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#define BOUNCE_VISITOR_HPP
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#include "../../sdlpp/sdlpp_visitor.hpp"
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#include "../../sdlpp/sdlpp_geometry.hpp"
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class BounceVisitor : public SDLPP::Visitor {
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public:
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BounceVisitor() {}
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virtual void visit( const SDLPP::RenderObject &obj ) override;
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virtual void setFromId( uint64_t id ) override {
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from = id;
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}
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virtual uint64_t getFromId() override {
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return from;
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}
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virtual void setVisitorType( uint64_t type ) override {
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_type = type;
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}
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virtual uint64_t getVisitorType() override {
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return _type;
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}
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bool canBounce() {
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return hits < 2;
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}
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private:
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int hits = 0;
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uint64_t from;
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uint64_t _type;
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};
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#endif
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