Mario: prepartations for multiple moving objects
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@@ -0,0 +1,17 @@
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#include "visitor_generator.hpp"
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#include "../objectids.hpp"
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#include "mario_visitor.hpp"
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std::shared_ptr< SDLPP::Visitor >
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getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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int &coin_count,
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std::vector< std::shared_ptr< MarioBlock > > &moving_objects ) {
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std::shared_ptr< SDLPP::Visitor > result{};
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switch(block.getId()) {
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case MARIO_ID:
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result = std::static_pointer_cast<SDLPP::Visitor>(std::make_shared<MarioVisitor>(block.getMovement().getY() < 0, scene, quit, coin_count));
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default:
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break;
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}
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return result;
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}
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