Mario: prepartations for multiple moving objects
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#ifndef MARIO_VISITOR_GENERATOR_HPP
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#define MARIO_VISITOR_GENERATOR_HPP
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#include "../blocks.hpp"
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std::shared_ptr< SDLPP::Visitor >
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getVisitor( const MarioBlock &block, SDLPP::Scene &scene, bool &quit,
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int &coin_count,
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std::vector< std::shared_ptr< MarioBlock > > &moving_objects );
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#endif
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