Mario: added destructible modifier to editor

This commit is contained in:
2021-05-26 00:46:19 +02:00
parent 6fe283bb34
commit c2fb78b0a6
12 changed files with 100 additions and 33 deletions
+35 -15
View File
@@ -80,6 +80,7 @@ void updateTool() {
target_texture = global_vars.translucent_mario_texture;
break;
case BlockRole::MODIFIER:
target_texture = global_vars.translucent_terrain_texture;
break;
case BlockRole::CHARACTER:
break;
@@ -290,21 +291,36 @@ void placeTool( SDLPP::Scene &scene ) {
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
break;
case VisitorType::Modifier:
// TODO check if modifier or character
std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
// TODO character ID
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
new_obj = createMario( LandType::OVERWORLD, renderer,
1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY() );
// remove mario if exists
removeMario();
global_vars.mario = new_obj;
global_vars.mario_pos = getSelectedObjectPosition();
new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
z_index = scene.getObjects().size() - 1;
if(tool_type == BlockRole::CHARACTER) {
std::get< MapObject::CHARACTER_TYPE >( obj ) = LandType::OVERWORLD;
// TODO character ID
std::get< MapObject::CHARACTER_ID >( obj ) = MARIO_ID;
std::get< MapObject::MODIFIER_TYPE >( obj ) = 0;
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
new_obj = createMario( LandType::OVERWORLD, renderer,
1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY() );
// remove mario if exists
removeMario();
global_vars.mario = new_obj;
global_vars.mario_pos = getSelectedObjectPosition();
new_obj->getCollisions()[0]->setId( EDITOR_CHARACTER_ID );
z_index = scene.getObjects().size() - 1;
} else {
// TODO data
std::cout << "Want to set: " << (int)std::get< MapObject::MODIFIER_TYPE >( obj ) << std::endl;
std::get< MapObject::MODIFIER_TYPE >( obj ) = global_vars.current_tool->getId();
std::get< MapObject::MODIFIER_DATA >( obj ) = 0;
std::cout << "SET MODIFIER_TYPE: " << (int)std::get< MapObject::MODIFIER_TYPE >( obj ) << std::endl;
new_obj = createTerrainBlock(
global_vars.current_tool->getId(), LandType::OVERWORLD,
renderer, 1 + global_vars.mouse.edit_box.getX(),
global_vars.mouse.edit_box.getY(), global_vars.translucent_terrain_texture, true );
new_obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
// TODO createModifierBlock
dynamic_cast<MarioBlock*>(new_obj.get())->setTerrain(false);
z_index = scene.getObjects().size() - 1;
}
break;
default:
break;
@@ -389,6 +405,10 @@ int main() {
renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
g_mario_texture = std::make_shared< SDLPP::Texture >(
renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
g_translucent_terrain_texture =
std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
MARIO_OVERWORLD_COLORKEY );
g_translucent_terrain_texture->setAlpha( 100 );
auto scene = std::make_shared< SDLPP::Scene >( renderer );
auto bg = std::make_shared< SDLPP::RectangleRender >(