Mario: added destructible modifier to editor
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@@ -174,6 +174,10 @@ int main() {
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scene->addObject( bg );
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g_mario_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture =
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std::make_shared< SDLPP::Texture >( renderer, "sprites/terrain.png",
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MARIO_OVERWORLD_COLORKEY );
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g_translucent_terrain_texture->setAlpha( 100 );
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mario = std::make_shared< Mario >(renderer);
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scene->addObject(mario);
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