Mario: added destructible modifier to editor
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@@ -55,6 +55,14 @@ public:
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return jumping && !top_hit;
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}
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const SDLPP::Vec2D<double> &getMovementBlockage() {
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return movement_blockage;
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}
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double getStopX() {
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return newX;
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}
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private:
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bool onGround = false;
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double groundY = 0;
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@@ -69,6 +77,7 @@ private:
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SDLPP::Vec2D<double> rightleftpos;
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bool top_left_right = false;
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bool jumping;
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SDLPP::Vec2D<double> movement_blockage;
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};
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#endif
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