Mario: teleport to hardcoded level
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@@ -101,6 +101,7 @@ extern const SDL_Rect MOD_DESTRUCTIBLE_SRC = { 0, 0, 16, 16 };
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extern const SDL_Rect MOD_BACKGROUND_SRC = { 16, 0, 16, 16 };
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extern const SDL_Rect MOD_COIN_SRC = { 32, 0, 16, 16 };
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extern const SDL_Rect MOD_MUSHROOM_SRC = { 48, 0, 16, 16 };
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extern const SDL_Rect MOD_TELEPORT_SRC = { 0, 16, 16, 16 };
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const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = { 0, 0 };
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = { 274, 0 };
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