Add texture alpha blending
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@@ -86,6 +86,9 @@ public:
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bool isStatic();
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void setStatic( bool stat = true );
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std::shared_ptr< Renderer > getRenderer() const;
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void setTextureAlpha( uint8_t alpha );
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void setTextureSourceRect( SDL_Rect source_rect );
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void setTextureSourceRect( int x, int y, int w, int h );
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other );
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