Mario editor: more terrain, can place Mario
This commit is contained in:
+83
-21
@@ -6,8 +6,10 @@
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MarioBlock::MarioBlock(int x, int y, std::shared_ptr<SDLPP::Renderer> renderer, std::shared_ptr<SDLPP::Texture> texture, SDL_Rect src) : RectangleRender( x * BLOCK_SIZE, 1 - (16-y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer, texture, src ) {}
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void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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// TODO if character don't
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if(!_tool && !_character && visitor.getVisitorType() == TOOL_VISITOR_TYPE) {
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if(!_tool && _terrain && visitor.getVisitorType() == TOOL_VISITOR_TYPE) {
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destroy();
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}
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if(!_tool && !_terrain && visitor.getVisitorType() == MODIFIER_VISITOR_TYPE) {
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destroy();
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}
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visitor.visit(*this);
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@@ -15,36 +17,71 @@ void MarioBlock::visit( SDLPP::Visitor &visitor ) {
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void MarioBlock::setTool(bool tool) {
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_tool = tool;
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}
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void MarioBlock::setCharacter(bool character) {
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_character = character;
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void MarioBlock::setTerrain(bool terrain) {
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_terrain = terrain;
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}
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const std::vector< uint64_t > possibleBlocks = { FLOOR_ID,
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HILL_INCLINE_ID,
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HILL_DECLINE_ID,
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HILL_DOTS_RIGHT_ID,
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STEP_ID,
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HILL_TOP_ID,
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HILL_DOTS_LEFT_ID,
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HILL_FILL_ID,
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HILL_TOP_ID,
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BUSH_LEFT_ID,
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BUSH_MIDDLE_ID,
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BUSH_RIGHT_ID,
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CLOUD_LEFT_BOTTOM_ID,
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CLOUD_MIDDLE_BOTTOM_ID,
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CLOUD_RIGHT_BOTTOM_ID,
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HILL_INCLINE_ID,
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HILL_DOTS_RIGHT_ID,
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HILL_DECLINE_ID,
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CLOUD_LEFT_TOP_ID,
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CLOUD_MIDDLE_TOP_ID,
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CLOUD_RIGHT_TOP_ID,
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PIPE_LEFT_BOTTOM_ID,
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VINE_TOP_ID,
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CLOUD_LEFT_BOTTOM_ID,
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CLOUD_MIDDLE_BOTTOM_ID,
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CLOUD_RIGHT_BOTTOM_ID,
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VINE_BOTTOM_ID,
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BRICK_TOP_ID,
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BRICK_ID,
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FLAG_ID,
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WATER_TOP_ID,
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BUSH_LEFT_ID,
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BUSH_MIDDLE_ID,
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BUSH_RIGHT_ID,
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WATER_FILL_ID,
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PIPE_LEFT_TOP_ID,
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PIPE_RIGHT_BOTTOM_ID,
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PIPE_RIGHT_TOP_ID,
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CASTLE_TOWER_ID,
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CASTLE_TOWER_FILLED_ID,
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PIPE_LEFT_BOTTOM_ID,
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PIPE_RIGHT_BOTTOM_ID,
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CASTLE_LEFT_ID,
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CASTLE_RIGHT_ID,
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CASTLE_BLACK_ID,
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POLE_TOP_ID,
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CASTLE_ENTRY_ID,
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CASTLE_TOWER_ID,
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CASTLE_TOWER_FILLED_ID };
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SIDEWAY_PIPE_END_TOP_ID,
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SIDEWAY_PIPE_MIDDLE_TOP_ID,
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POLE_BOTTOM_ID,
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CASTLE_BLACK_ID,
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SIDEWAY_PIPE_END_BOTTOM_ID,
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SIDEWAY_PIPE_MIDDLE_BOTTOM_ID,
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SIDEWAY_PIPE_CONNECTOR_TOP_ID,
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TREE_PLATFORM_TOP_LEFT_ID,
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TREE_PLATFORM_TOP_MIDDLE_ID,
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TREE_PLATFORM_TOP_RIGHT_ID,
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SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID,
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MUSHROOM_PLATFORM_TOP_LEFT_ID,
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MUSHROOM_PLATFORM_TOP_MIDDLE_ID,
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MUSHROOM_PLATFORM_TOP_RIGHT_ID,
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TREE_PLATFORM_BARK_ID,
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MUSHROOM_PLATFORM_BARK_TOP_ID,
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TREE_LEAVES_TOP_ID,
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TREE_LEAVES_SMALL_ID,
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CANNON_TOWER_ID,
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MUSHROOM_PLATFORM_BARK_BOTTOM_ID,
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TREE_LEAVES_BOTTOM_ID,
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TREE_BARK_ID,
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CANNON_PEDESTAL_ID,
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CANNON_ID,
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MARIO_ID,
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};
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const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
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{FLOOR_ID, &FLOOR_SRC}, {HILL_INCLINE_ID, &HILL_INCLINE_SRC},
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@@ -59,7 +96,32 @@ const std::unordered_map<uint64_t, const SDL_Rect*> block_mapping = {
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{PIPE_RIGHT_TOP_ID, &PIPE_RIGHT_TOP_SRC}, {CASTLE_LEFT_ID, &CASTLE_LEFT_SRC},
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{CASTLE_RIGHT_ID, &CASTLE_RIGHT_SRC}, {CASTLE_BLACK_ID, &CASTLE_BLACK_SRC},
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{CASTLE_ENTRY_ID, &CASTLE_ENTRY_SRC}, {CASTLE_TOWER_ID, &CASTLE_TOWER_SRC},
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{CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC}
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{CASTLE_TOWER_FILLED_ID, &CASTLE_TOWER_FILLED_SRC}, {VINE_TOP_ID, &VINE_TOP_SRC},
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{VINE_BOTTOM_ID, &VINE_BOTTOM_SRC}, {POLE_TOP_ID, &POLE_TOP_SRC},
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{POLE_BOTTOM_ID, &POLE_BOTTOM_SRC}, {FLAG_ID, &FLAG_SRC},
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{STEP_ID, &STEP_SRC}, {BRICK_ID, &BRICK_SRC}, {BRICK_TOP_ID, &BRICK_TOP_SRC},
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{SIDEWAY_PIPE_END_TOP_ID, &SIDEWAY_PIPE_END_TOP_SRC},
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{SIDEWAY_PIPE_END_BOTTOM_ID, &SIDEWAY_PIPE_END_BOTTOM_SRC},
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{SIDEWAY_PIPE_MIDDLE_TOP_ID, &SIDEWAY_PIPE_MIDDLE_TOP_SRC},
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{SIDEWAY_PIPE_MIDDLE_BOTTOM_ID, &SIDEWAY_PIPE_MIDDLE_BOTTOM_SRC},
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{SIDEWAY_PIPE_CONNECTOR_TOP_ID, &SIDEWAY_PIPE_CONNECTOR_TOP_SRC},
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{SIDEWAY_PIPE_CONNECTOR_BOTTOM_ID, &SIDEWAY_PIPE_CONNECTOR_BOTTOM_SRC},
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{TREE_PLATFORM_TOP_LEFT_ID, &TREE_PLATFORM_TOP_LEFT_SRC},
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{TREE_PLATFORM_TOP_MIDDLE_ID, &TREE_PLATFORM_TOP_MIDDLE_SRC},
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{TREE_PLATFORM_TOP_RIGHT_ID, &TREE_PLATFORM_TOP_RIGHT_SRC},
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{TREE_PLATFORM_BARK_ID, &TREE_PLATFORM_BARK_SRC},
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{WATER_TOP_ID, &WATER_TOP_SRC}, {WATER_FILL_ID, &WATER_FILL_SRC},
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{MUSHROOM_PLATFORM_TOP_LEFT_ID, &MUSHROOM_PLATFORM_TOP_LEFT_SRC},
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{MUSHROOM_PLATFORM_TOP_MIDDLE_ID, &MUSHROOM_PLATFORM_TOP_MIDDLE_SRC},
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{MUSHROOM_PLATFORM_TOP_RIGHT_ID, &MUSHROOM_PLATFORM_TOP_RIGHT_SRC},
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{MUSHROOM_PLATFORM_BARK_TOP_ID, &MUSHROOM_PLATFORM_BARK_TOP_SRC},
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{MUSHROOM_PLATFORM_BARK_BOTTOM_ID, &MUSHROOM_PLATFORM_BARK_BOTTOM_SRC},
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{TREE_BARK_ID, &TREE_BARK_SRC}, {TREE_LEAVES_SMALL_ID, &TREE_LEAVES_SMALL_SRC},
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{TREE_LEAVES_TOP_ID, &TREE_LEAVES_TOP_SRC},
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{TREE_LEAVES_BOTTOM_ID, &TREE_LEAVES_BOTTOM_SRC},
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{CANNON_TOWER_ID, &CANNON_TOWER_SRC},
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{CANNON_PEDESTAL_ID, &CANNON_PEDESTAL_SRC},
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{CANNON_ID, &CANNON_SRC}, {MARIO_ID, &MARIO_STANDING_SRC}
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};
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std::shared_ptr< SDLPP::RectangleRender >
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@@ -125,6 +187,6 @@ createTerrainBlock( uint64_t block_id, BlockType type,
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std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y ) {
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//TODO add type additions
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auto mario = createBlock( renderer, x, y, g_mario_texture, MARIO_STANDING_SRC, MARIO_ID, true );
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dynamic_cast<MarioBlock&>(*mario).setCharacter();
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dynamic_cast<MarioBlock&>(*mario).setTerrain(false);
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return mario;
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}
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