Mario: set mario pointer when loading map for editor
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-1
@@ -23,7 +23,9 @@ void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RectangleRender > mario,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer );
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RenderObject > &mario,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::vector< mapColumnType > &objects );
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void saveMap( const std::string &file, std::vector< mapColumnType > &objects );
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