New collision detection
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@@ -21,11 +21,12 @@ public:
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void
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render( Renderer &renderer,
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const std::tuple< int, int, int, int > &color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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virtual std::vector<Line<int>> getLines() const override;
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private:
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int getRadius() const;
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