New collision detection
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@@ -28,7 +28,7 @@ CircleRender::CircleRender( Vec2D< double > center, double rad,
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CircleRender::CircleRender( Vec2D< double > center, double rad,
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std::shared_ptr< Renderer > &r,
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std::shared_ptr< Texture > &t )
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std::shared_ptr< Texture > &/*UNUSED*/ )
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: CircleRender( center, rad, r ) {
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throw "I don't support textures yet!!!";
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}
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