New collision detection
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@@ -13,7 +13,7 @@ namespace SDLPP {
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class SDLPPSCOPE RectColider : public CollisionPolygon {
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public:
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RectColider( double x, double y, double w, double h );
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RectColider( const Vec2D<double> &top_left, const Vec2D<double> &size );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
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virtual ~RectColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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@@ -22,12 +22,12 @@ public:
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void
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render( Renderer &renderer,
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const std::tuple< int, int, int, int > &color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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virtual void render( Renderer &renderer ) override;
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virtual std::shared_ptr<CollisionPolygon> copySelf() override;
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virtual std::vector<Line<double>> getLines();
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virtual std::shared_ptr< CollisionPolygon > copySelf() override;
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virtual std::vector< Line< int > > getLines() const override;
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private:
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SDL_Rect getRect();
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@@ -37,8 +37,8 @@ private:
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int pixel_width() const;
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int pixel_height() const;
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Vec2D<double> _size;
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Vec2D<int> _size_pixel;
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Vec2D< double > _size;
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Vec2D< int > _size_pixel;
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};
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} // end of namespace SDLPP
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#endif
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