New collision detection
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@@ -137,7 +137,7 @@ bool RenderObject::getKilled() {
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return kill;
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}
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void RenderObject::setColiderColor( const std::string &color ) {
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colider_color = getColorsHEX( color );
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colider_color = getSDLColorHEX( color );
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}
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void RenderObject::animate( int ticks ) {
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