New collision detection
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@@ -114,7 +114,7 @@ protected:
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uint64_t id = -1;
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bool hidden = false;
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bool kill = false;
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std::tuple< int, int, int, int > colider_color = { 0x00, 0xFF, 0xFF, 0xFF };
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SDL_Color colider_color = { 0x00, 0xFF, 0xFF, 0xFF };
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uint64_t scene_id = -1;
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bool permanent = false;
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bool is_static = true;
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