Remove redundant functions from blocks.cpp, fix editor problem with pagination
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@@ -1,70 +0,0 @@
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#include "coinblock.hpp"
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#include "../objectids.hpp"
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CoinEditorBlock::CoinEditorBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > renderer ) :
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MarioBlock( x, y, renderer, g_translucent_mod_texture, MOD_COIN_SRC, false, false ) {
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setId(COIN_MODIFIER_ID);
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auto mypos = getDoubleRect();
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auto size = mypos.second.getX() / 1.5;
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_amount_text = std::make_shared<SDLPP::TextRenderer>( mypos.first.getX() + mypos.second.getX() - size, mypos.first.getY() + mypos.second.getX() - size, size, size, renderer, "1", g_text_config );
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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_amount_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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}
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void CoinEditorBlock::render() {
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MarioBlock::render();
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if ( _amount_text != NULL ) {
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_amount_text->render();
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}
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}
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void CoinEditorBlock::updateSizeAndPosition() {
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MarioBlock::updateSizeAndPosition();
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auto block_size = getDoubleRect().second;
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_amount_text->setPos( getPos() + block_size - block_size / 1.5 );
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_amount_text->updateSizeAndPosition();
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}
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void CoinEditorBlock::addOne() {
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if(_amount < 15) {
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_amount++;
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updateText();
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}
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}
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void CoinEditorBlock::subtractOne() {
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if(_amount > 1) {
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_amount--;
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updateText();
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}
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}
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void CoinEditorBlock::setAmount(int amount) {
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if(amount < 1) {
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amount = 1;
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} else if(amount > 15) {
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amount = 15;
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}
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_amount = amount;
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updateText();
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}
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void CoinEditorBlock::updateText() {
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_amount_text->changeText(std::to_string(_amount));
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}
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void CoinEditorBlock::onScrollUp() {
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addOne();
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}
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void CoinEditorBlock::onScrollDown() {
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subtractOne();
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}
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uint8_t CoinEditorBlock::getData() {
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return _amount;
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}
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void CoinEditorBlock::setData(uint8_t data) {
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setAmount(data);
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}
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