Remove redundant functions from blocks.cpp, fix editor problem with pagination
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+15
-13
@@ -2,7 +2,6 @@
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#define BLOCKS_H
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include "../sdlpp/sdlpp_fontconfiguration.hpp"
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#include <memory>
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struct LandType {
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@@ -11,25 +10,29 @@ struct LandType {
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class MarioBlock : public SDLPP::RectangleRender {
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public:
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MarioBlock( int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src, bool can_be_destroyed = false, bool destructible = false );
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MarioBlock( int x, int y,
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const std::shared_ptr< SDLPP::Renderer > &renderer,
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std::shared_ptr< SDLPP::Texture > texture, SDL_Rect src,
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bool can_be_destroyed = false, bool destructible = false );
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void visit( SDLPP::Visitor &visitor ) override;
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void setTool( bool tool = true );
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void setTerrain( bool terrain = true );
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void bounce();
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virtual void custom_move(int ticks) override;
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void setType(LandType::Value type);
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virtual void custom_move( int ticks ) override;
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void setType( LandType::Value type );
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LandType::Value getType() const;
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virtual void onScrollUp() {}
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virtual void onScrollDown() {}
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virtual uint8_t getData() {return 0;}
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virtual void setData(uint8_t /*UNUSED*/) {}
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virtual uint8_t getData() {
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return 0;
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}
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virtual void setData( uint8_t /*UNUSED*/ ) {}
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bool hasCoin();
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bool hasMushroom();
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void removeCoin();
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void removeMushroom();
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void setCoinCount(int coins);
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void setDestructible(bool destructible = true);
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void setCoinCount( int coins );
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void setDestructible( bool destructible = true );
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void ensureCollision();
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private:
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@@ -42,10 +45,11 @@ private:
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bool _mushroom = false;
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const int bounce_ticks = 100;
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int ticks_to_bounce = bounce_ticks;
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SDLPP::Vec2D<double> og_pos = {};
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SDLPP::Vec2D< double > og_pos = {};
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LandType::Value _type;
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SDL_Rect _base_src;
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virtual void setWorldTypeSrc(LandType::Value world);
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virtual void setWorldTypeSrc( LandType::Value world );
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};
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extern const std::vector< uint64_t > possibleBlocks;
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@@ -76,6 +80,4 @@ createMario( LandType::Value type, std::shared_ptr< SDLPP::Renderer > &renderer,
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enum BlockRole::Value getBlockRole( uint64_t id );
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SDL_Rect getSourceRectByID( uint64_t id, LandType::Value type );
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#endif
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