SDLPP: add collider IDs
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@@ -11,6 +11,8 @@ class SDLPPSCOPE CircleColider : public CollisionPolygon {
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public:
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CircleColider( double x, double y, double rad );
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CircleColider( const Vec2D< double > ¢er, double rad );
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CircleColider( double x, double y, double rad, uint64_t id );
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CircleColider( const Vec2D< double > ¢er, double rad, uint64_t id );
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virtual ~CircleColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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@@ -20,7 +22,8 @@ public:
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t id ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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