SDLPP: add collider IDs

This commit is contained in:
2021-04-26 21:57:31 +02:00
parent 19e66bf34a
commit dd6f37264c
16 changed files with 112 additions and 41 deletions
+7 -1
View File
@@ -13,6 +13,8 @@ class SDLPPSCOPE CollisionPolygon {
public:
CollisionPolygon( double x, double y );
CollisionPolygon( const Vec2D< double > &input );
CollisionPolygon( double x, double y, uint64_t id );
CollisionPolygon( const Vec2D< double > &input, uint64_t id );
virtual ~CollisionPolygon() {}
virtual bool colidesWith( const CollisionPolygon &other ) const = 0;
virtual bool isCircle() const = 0;
@@ -22,7 +24,8 @@ public:
virtual int bottommost() const = 0;
virtual int leftmost() const = 0;
virtual int rightmost() const = 0;
virtual void updateCollision( int x, int y, int w, int h );
virtual void updateCollision( int x, int y, int w, int h,
uint64_t objectId );
virtual void render( Renderer &renderer, const SDL_Color &color,
const SDL_Color &outline_color ) = 0;
virtual void render( Renderer &renderer, const SDL_Color &color ) = 0;
@@ -33,6 +36,8 @@ public:
void setOutlineColor( const std::string &color );
virtual std::shared_ptr< CollisionPolygon > copySelf() = 0;
virtual std::vector< Line< int > > getLines() const = 0;
uint64_t getId();
void setId( uint64_t id );
protected:
Vec2D< double > original;
@@ -40,6 +45,7 @@ protected:
bool infinite = false;
SDL_Color sdl_color = { 0, 0, 0, 0 };
SDL_Color sdl_outline = { 0, 0, 0, 0 };
uint64_t _id = -1;
};
SDLPPSCOPE bool infinityIntersection( const SDLPP::CollisionPolygon &infinite,