SDLPP: add collider IDs
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@@ -94,7 +94,7 @@ void LineRenderer::updateSizeAndPosition() {
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std::round( current.getEnd().getY() * dimension ) ) );
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for ( auto &x : collisions ) {
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x->updateCollision( collisionPushX(), collisionPushY(),
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collisionWidth(), collisionHeight() );
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collisionWidth(), collisionHeight(), getId() );
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}
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}
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void LineRenderer::centerX() {
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