SDLPP: add collider IDs

This commit is contained in:
2021-04-26 21:57:31 +02:00
parent 19e66bf34a
commit dd6f37264c
16 changed files with 112 additions and 41 deletions
+5 -1
View File
@@ -14,6 +14,9 @@ class SDLPPSCOPE RectColider : public CollisionPolygon {
public:
RectColider( double x, double y, double w, double h );
RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
RectColider( double x, double y, double w, double h, uint64_t id );
RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size,
uint64_t id );
virtual ~RectColider() {}
virtual bool colidesWith( const CollisionPolygon &other ) const override;
virtual bool isCircle() const override;
@@ -21,7 +24,8 @@ public:
virtual int bottommost() const override;
virtual int leftmost() const override;
virtual int rightmost() const override;
virtual void updateCollision( int x, int y, int w, int h ) override;
virtual void updateCollision( int x, int y, int w, int h,
uint64_t id ) override;
virtual void render( Renderer &renderer, const SDL_Color &color,
const SDL_Color &outline_color ) override;
virtual void render( Renderer &renderer, const SDL_Color &color ) override;