SDLPP: add collider IDs
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@@ -14,6 +14,9 @@ class SDLPPSCOPE RectColider : public CollisionPolygon {
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public:
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RectColider( double x, double y, double w, double h );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size );
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RectColider( double x, double y, double w, double h, uint64_t id );
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RectColider( const Vec2D< double > &top_left, const Vec2D< double > &size,
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uint64_t id );
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virtual ~RectColider() {}
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virtual bool colidesWith( const CollisionPolygon &other ) const override;
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virtual bool isCircle() const override;
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@@ -21,7 +24,8 @@ public:
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virtual int bottommost() const override;
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virtual int leftmost() const override;
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virtual int rightmost() const override;
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virtual void updateCollision( int x, int y, int w, int h ) override;
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virtual void updateCollision( int x, int y, int w, int h,
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uint64_t id ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color,
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const SDL_Color &outline_color ) override;
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virtual void render( Renderer &renderer, const SDL_Color &color ) override;
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