SDLPP: add collider IDs
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@@ -22,6 +22,13 @@ Vec2D< int > Renderer::getDimensions() const {
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SDL_GetRendererOutputSize( renderer, &width, &height );
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return { width, height };
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}
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Vec2D< double > Renderer::getDoubleDimensions() const {
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auto dimensions = getDimensions();
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double smaller = dimensions.getX() < dimensions.getY() ? dimensions.getX()
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: dimensions.getY();
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return { static_cast< double >( dimensions.getX() ) / smaller,
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static_cast< double >( dimensions.getY() ) / smaller };
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}
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int Renderer::getWidth() const {
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return getDimensions().getX();
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}
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