SDLPP: add collider IDs

This commit is contained in:
2021-04-26 21:57:31 +02:00
parent 19e66bf34a
commit dd6f37264c
16 changed files with 112 additions and 41 deletions
+2 -2
View File
@@ -27,10 +27,10 @@ public:
std::vector< std::shared_ptr< RenderObject > >
getObjects( const std::unordered_set< int > &objectIDs );
void updateScene();
std::vector< std::shared_ptr< RenderObject > >
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
getCollisions( RenderObject &r );
void visitCollisions( RenderObject &r, Visitor &v );
std::vector< std::shared_ptr< RenderObject > >
std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
getCollisions( RenderObject &r,
const std::unordered_set< int > &objectIDs );
void renderScene( bool clear_renderer = true );