SDLPP: add collider IDs
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@@ -27,10 +27,10 @@ public:
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std::vector< std::shared_ptr< RenderObject > >
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getObjects( const std::unordered_set< int > &objectIDs );
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void updateScene();
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std::vector< std::shared_ptr< RenderObject > >
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std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
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getCollisions( RenderObject &r );
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void visitCollisions( RenderObject &r, Visitor &v );
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std::vector< std::shared_ptr< RenderObject > >
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std::vector< std::pair< uint64_t, std::shared_ptr< RenderObject > > >
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getCollisions( RenderObject &r,
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const std::unordered_set< int > &objectIDs );
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void renderScene( bool clear_renderer = true );
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