Mario: set scene's background objects
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@@ -79,7 +79,7 @@ public:
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// TODO remove coin_block?
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coin_block = coin;
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_scene.addObject(coin);
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_scene.setZIndex(coin, 1);
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_scene.moveZJustAboveBackground(coin);
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}
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bool hasCoinBlock() {
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@@ -96,7 +96,7 @@ public:
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void setMushroomBlock(std::shared_ptr<MarioBlock> &mushroom) {
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_scene.addObject(mushroom);
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_scene.setZIndex(mushroom, 1);
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_scene.moveZJustAboveBackground(mushroom);
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_moving_objects.push_back(mushroom);
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}
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