Mario: change mushroom coliders IDs to NPC specific ones
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@@ -28,16 +28,16 @@ void MushroomVisitor::visit( const SDLPP::RenderObject &obj ) {
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case CANNON_TOWER_ID:
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case CANNON_PEDESTAL_ID:
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case CANNON_ID:
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if ( from == MARIO_FLOOR_DETECT ) {
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if ( from == NPC_FLOOR_DETECT ) {
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onGround = true;
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groundY = obj.getPos().getY();
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} else if ( from == MARIO_LEFT_SIDE_DETECT ) {
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} else if ( from == NPC_LEFT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() + BLOCK_SIZE;
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}
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left = true;
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} else if (from == MARIO_RIGHT_SIDE_DETECT ) {
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} else if (from == NPC_RIGHT_SIDE_DETECT ) {
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if(!left && !right) {
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movement_blockage = obj.getPos();
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validXPos = movement_blockage.getX() - BLOCK_SIZE;
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