SDLPP: add option to specify render object alignment
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@@ -44,13 +44,11 @@ public:
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virtual int collisionHeight() override;
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virtual void updateSizeAndPosition() override;
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virtual SDL_Rect getRect() override;
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virtual void centerX() override;
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virtual std::shared_ptr< RenderObject > copySelf() override;
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std::string getColor() const;
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private:
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateXY();
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double og_r;
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double r_;
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std::string color = "";
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