SDLPP: add option to specify render object alignment
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@@ -38,7 +38,6 @@ public:
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virtual int collisionWidth() override;
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virtual int collisionHeight() override;
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virtual void updateSizeAndPosition() override;
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virtual void centerX() override;
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virtual std::shared_ptr< RenderObject > copySelf() override;
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virtual SDL_Rect getRect() override;
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@@ -48,7 +47,7 @@ public:
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protected:
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virtual void copyTo( std::shared_ptr< RenderObject > other ) override;
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void updateXY();
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virtual void updateXY() override;
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Line< double > original = { { 0, 0 }, { 0, 0 } };
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Line< double > current = { { 0, 0 }, { 0, 0 } };
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Line< int > pixel_line = { { 0, 0 }, { 0, 0 } };
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