Add circle render

This commit is contained in:
2020-08-21 20:53:21 +02:00
parent 12c6c9049f
commit eaa463fb85
2 changed files with 37 additions and 9 deletions
+2 -2
View File
@@ -102,7 +102,7 @@ void addStuff(SDLPP::Scene &scene, std::shared_ptr<SDLPP::Renderer> &r) {
x->addCollision(SDLPP::Rect(0.3,0.7,0.05,0.31));
x->addCollision(SDLPP::Rect(0.65,0.7,0.05,0.31));
x->addCollision(SDLPP::Rect(0.2,0.3,0.6,0.45));
x->addCollision(SDLPP::Rect(0.35,0,0.3,0.3));
x->addCollision(SDLPP::Circle(0.5,0.15,0.3));
x->setTexture("5.png");
x->setId(PLAYER_ID);
x->setColiderColor("00FF00");
@@ -273,7 +273,7 @@ int main() {
SDL_setFramerate(&gFPS, 60);
std::thread inputThread(doInput, main_scene);
while( !quit ) {
// SDL_framerateDelay(&gFPS);
SDL_framerateDelay(&gFPS);
main_scene->renderScene();
main_scene->presentScene();
frames++;