Mario: add Goomba
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#ifndef GOOMBA_BLOCK_HPP
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#define GOOMBA_BLOCK_HPP
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#include "../blocks.hpp"
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class GoombaBlock : public MarioBlock {
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public:
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GoombaBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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void custom_move(int ticks) override;
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void move(int ticks) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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void startDeath();
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int death_countdown = 100;
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bool death_started = false;
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};
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#endif
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