Mario: add Goomba
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@@ -90,3 +90,7 @@ const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
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const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};
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const SDLPP::Vec2D<uint64_t> WATER_SHIFT = {548, 0};
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const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = {0, 173};
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const std::vector< SDL_Rect > GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
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{ 18, 28, 16, 16 } };
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const SDL_Rect GOOMBA_DEATH_SRC = {39, 28, 16, 16};
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