SDLPP: animation/movement chagnes
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@@ -63,7 +63,9 @@ public:
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virtual void unsetColor();
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// per second, relative to window width
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void setMovementSpeed( double speed );
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void addMovement( int x, int y );
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void addMovement( double x, double y );
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void setMovement( double x, double y );
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Vec2D<double> getMovement();
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void resetMovementX();
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void resetMovementY();
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void clearColided();
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@@ -94,7 +96,7 @@ public:
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void addAnimationFrame( const SDL_Rect &frame );
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void addAnimationFrame( const int x, const int y, const int w,
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const int h );
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void setAnimationSpeed( const int fps );
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void setAnimationSpeed( const double fps );
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void pauseAnimation();
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void resumeAnimation();
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void removeAnimation();
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@@ -109,7 +111,7 @@ protected:
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std::shared_ptr< Renderer > renderer;
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std::shared_ptr< CollisionPolygon > polygon;
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double movementSpeed = 0;
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Vec2D< int > movementDirection = { 0, 0 };
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Vec2D< double > movementDirection = { 0, 0 };
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std::vector< std::shared_ptr< RenderObject > > colidedWith;
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uint64_t id = -1;
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bool hidden = false;
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@@ -124,6 +126,7 @@ protected:
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size_t animation_index = 0;
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size_t animation_fps = 1;
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int animation_next_frame = 1000;
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int animation_next_frame_base = 0;
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std::vector< SDL_Rect > animation{};
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bool animating = true;
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