Mario: add turtle enemy
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@@ -111,3 +111,8 @@ const SDLPP::Vec2D<uint64_t> BOWSER_SHIFT = { 0, 173 };
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const std::vector<SDL_Rect> GOOMBA_WALK_ANIM = { { 1, 28, 16, 16 },
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{ 18, 28, 16, 16 } };
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const SDL_Rect GOOMBA_DEATH_SRC = { 39, 28, 16, 16 };
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const std::vector<SDL_Rect> TURTLE_WALK_ANIM = { { 60, 12, 16, 32 },
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{ 77, 12, 16, 32 } };
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const std::vector<SDL_Rect> TURTLE_SHELL_ANIM = { { 136, 28, 16, 16},
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{ 136, 28, 16, 16},
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{ 153, 28, 16, 16} };
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